Additive Editing

Curve Chains

Curve to Armature

Creates Armature from Curve, while keeping original Curve Object, and a new Mesh (i.e., original curve converted to mesh)

Curve 2 Arm Skin Rig

Creates Armature from Curve, while keeping original Curve Object, and a new Mesh (i.e., original curve converted to mesh) with Skin Modifier applied to mesh

Curve to Simple Armature

Creates a low resolution Armature from Curve based on number of control points on Curve (i.e., number of curve vertices), while keeping original Curve Object, and a new low resolution Mesh (i.e., low resolution copy of original curve converted to mesh)

_images/Curve2SimpleArm.gif

Curve 2 Simp Arm Skin Rig

Creates a low resolution Armature from Curve based on number of control points on Curve (i.e., number of curve vertices), while keeping original Curve Object, and a new low resolution Mesh (i.e., low resolution copy of original curve converted to mesh) with Skin Modifier applied to mesh

_images/Curve2SimpArmSkinRig.gif

Curve 2 Simp Cloth Arm

Creates a low resolution Armature from Curve based on number of control points on Curve (i.e., number of curve vertices), while keeping original Curve Object, and a new low resolution Mesh (i.e., low resolution copy of original curve converted to mesh) with Cloth simulations modifier applied to mesh

_images/Curve2SimpClothArm.gif