Quick Commands

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Universal Commands

Snap Cursor to World Origin

Same as menu command to reset Cursor to World origin of 0,0,0

_images/SnapCursortoWorld.gif

Snap to Cursor(Offset)

Same as menu command but useful for Curve object Control Points and Handles being moved without collapsing the handles and control points all in the same location.

_images/Snap2CursorOffset.gif

Snap Cursor to Selection

Same as menu command to snap cursor to origin of active object

_images/SnapCursor2Selection.gif

Object Mode Commands

Add Empty

Adds an empty at cursor position

_images/AddEmpty.gif

Edit Mode Commands

Hook to Selected

Only available if Empty and Mesh or Curve (as active object) are both selected. This command will create a hook modifier on the object, using the selected empty associated with the selected vertices/control points. You can use the Add_Empty to create the Empty.

_images/Hook2Selected.gif

Directions to Use Hook Selected

  1. In Object Mode

    1. Select Empty

    2. Shift+Select Mesh or Curve Object

  2. In Edit Mode

    1. Select Vertex or Vertices (Control Point(s)) to define Hook Position. NOTE: If multiple vertices or control points are selected it will be the location in the center of the selected vertices/points.

    2. Click on “Hook to Selected” button.

  3. In Object Mode

    1. Choose the Empty.

    2. Hit G to move the selection in the Viewport to verify that empty moves vertex/vertices on Curve or Mesh.